Here are the Skyrim Console Commands that players might find most useful to have on-hand during their time in Skyrim. Remember to check the Item Codes list for the Add Item cheat.
- 1 Elder Scrolls V: Skyrim:
- 2 Skyrim Console Commands and Cheats List
- 3 Conclusion:
Elder Scrolls V: Skyrim:
The gaming series of Elder Scroll is a single player action role-playing game (RPG) developed by Bethesda Game Studios. The entire game is set in the fictional universe of the Elder Scrolls in a world called Nirn, with the game taking place on the continent of Tamriel.
The entire continent is divided into some provinces which are inhabited by humans as well as other fantasy beings such as elves, orcs, dwarves, etc. Since releasing the first game in 1994, titled Arena, the Universe of Elder Scroll has grown and developed into a detailed world filled with magical beings, folklore, and adventures.
The game explores this Universe in an open world gameplay mode which makes for most of the fun of this series.
Elder Scrolls: Arena was followed by Daggerfall, Morrowind, Oblivion and ultimately November 11, 2011, Bethesda released the latest and by far the best instalment of the series- Elder Scrolls: Skyrim.
The Plot of Skyrim:
The storylines for the fourth and fifth edition differs by 200 years during which time a lot has changed in the world of Nirn. The entire game is set in the northernmost province of Tamriel called Skyrim or the Old Kingdom, where the High King has been assassinated as a result of which internal conflict has left the entire region in the cusp of a civil war.
A prophecy had foretold that such internal rift would be the precursor for the return of the Nordic god of destruction- Alduin and his dragons. Thus the entire main story revolves around the quest of the player character to kill Alduin.
Some Of The New Features:
• Powered by the newly developed Creation Engine, Bethesda has packed in some really good graphics for this latest edition.
• Despite the vastly improved gameplay and graphics, the game comes with one disk for even Xbox 360 (PC and PlayStation were not a problem because of Blue Ray discs), which enhances the gaming experience and convenience.
• The open world gameplay remains one of the most attractive features, with players allowed to roam around the World of the game freely by walking, running or horseback.
• The Fast travel feature allows visiting any place that has already been discovered in the map instantaneously.
• The new creatures to be introduced in this edition are- Frost Trolls, Hagravens, mammoths, Frostbite Spiders, Dragons Giants, and Ice Wraiths. Children also appear in this edition for the first time after the 2nd edition- Daggerfall.
• In a feature that makes the world of Skyrim more realistic, Bethesda has introduced the new system of professions where all NPC’s will be engaged in activities during the gameplay. The player character will also take part in the world economy through their activities and quests.
• The new and improved HUD is a more efficient User interface and aids in using the many features available more efficiently.
• Enemy levelling will make combat more difficult and realistic compared to Oblivion.
• The existing radiant artificial intelligence system of Oblivion has been updated by Bethesda to provide better and intuitive AI for Skyrim.
• A new feature is the player courtship and marriage.
• Several other features like Lockpicking, Spells, Skills, Armor, etc. have been modified to give an overall better experience in Skyrim
Skyrim Console Commands and Cheats List
It is also noteworthy that some console commands in Skyrim can cause lagging in the game or bugs later on, or it can create situations which may “break“ certain quests that you worked hard on.
If you are not sure about your game’s stability, do not save your game after using the commands and also disable autosave from the main menu.
To enter console commands for Skyrim on pc, hit ~ (or the key above Tab) which will, in turn, bring up the developer console, and enter the following codes for the desired effect.
Always remember: Console commands ARE NOT case-sensitive. Therefore, ‘an‘ is equivalent to ‘A‘.
Note: Please use”< >“ instead of “( )“ in the Console Commands.
E.g. “additem (ItemID) (#)” is used as “additem <ItemID> <#>”
Toggle: Skyrim Console Commands
|rm||Toggle Run Mode. Will switch between run mode and walking mode. Same function as (Caps Lock) key.|
|tai||Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Used in conjunction with TCAI will completely disable NPC actions.)|
|tc||Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. To fix, use TC on the Dragomborn to turn off their actions.|
|tcai||Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the Dragonborn.)|
|tcl||Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for relocating the Dragonborn or finding items or bodies that have fallen through a wall or floor.|
|tdetect||Toggle AI Detection. Does not work with Pickpocket detection.|
|teofis||Toggle relatively taxing image settings such as blur. May result in an increase in frames per second.|
|tfc||Toggle freefly camera. Add (1) to pause.|
|tfow||Toggles regions on the local map. i.e. loads all unexplored areas on the local map.|
|tgm||Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never affect movement or fast travel.)|
|tim||Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. Final blow animations may cause a permanent decapitation bug.)|
|tm||Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)|
|tmm (#)||Toggle Map Markers; (0) Disable all. (1) Enable all. (1,0,1) Show all, no fast travel.|
|ts||Toggles display of skybox and fog.|
|tscr||Toggles script processing|
|tws||Toggle water display when not underwater|
|twf||Toggles framework border|
Targeted Skyrim Console Commands
Most ‘Target commands‘ can be used on the Dragonborn by self-targeting or be prefixing within the console window. Some commands, such as Kill and Disable will crash the game when self-targeted, while others may produce unexpected results.
|additem (ItemID) (#)||Adds (ItemID) to target NPC, Note: Use on a merchant to set the amount of barter gold. This gold will not go to the Dragonborn’s inventory when selling items to the vendor if the additem causes the vendor’s gold to exceed 32,767, the maximum positive number that can be stored in an int variable in C. To avoid this, increment by 32,700 less the merchant’s current gold, sell items and repeat as needed.|
|DamageActorValue (attribute) (amount)||Lowers the given attribute by the desired amount|
|disable||This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).|
|dispelallspells||Removes spell effects such as poisons from the target.|
|duplicateallitems (RefID)||After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC.|
|enable||Used to make disabled targets re-appear.|
|equipitem (ItemID) (#) (left/right)||Forces the target to equip (ItemID), if it is in their inventory. Adding a “1” after the ID seems to make some items un-removable, while “0” keeps them removable as normal. (left/right) will equip the weapon in the left or right hand.|
|equipspell (SpellID) (left/right)||Forces the target to equip (SpellID), (left/right) will equip the spell in the left or right hand. spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. as for player variant: type “player.Equipspell (SpellID) (left/right)”|
|forceav (AV) (#)||Forces (AV) to (#)|
|GetAngle (axis)||Returns the value of given rotational axis (x,y,z) of the target.|
|getav (AV)||Returns the current value of the specified actor value.|
|getavinfo (AV)||Returns info about the specified actor value.|
|getlevel||Returns the level of the target.|
|getlocationcleared (ID)||Returns the clear code off the specified location. Requires the numerical location ID.|
|getpos (axis)||Returns the position value of given axis (x,y,z) of the target|
|getrelationshiprank (ID)||Returns the numerical rank of the friendliness between two characters (-4-4).|
|hasperk (ID)||Returns whether or not the target has the specified perk.|
|kill||Instantly kills target. (Does not kill characters/creatures marked “essential,” only causes them to fall to the ground for a few minutes.)|
|lock (#)||Lock chests, doors or people. <#> = the level of difficulty. (0-100, any larger and the lock cannot be picked)|
|MarkForDelete||Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of hiding it from view.|
|modav (AV) (+/-#)||Changes (AV) by (+/-#)|
|moveto player||Teleports the targeted NPC to the Dragonborn. (Works similar to player.placeatme (BaseID) (#) but does not create a new reference of the base object.)|
|openactorcontainer (#)||(#) = 1,2, 3, or 4. Depending on the actor’s faction ranking to the Dragonborn will depend on what is seen in their inventory. Use the correct ranking for their current status.) This allows one to add or retrieve items from that actor. Some actors will not equip armor or weapons stored on them.|
|playidle (ID)||Makes the target do the specified action, such as a specific attack animation.|
|pushactoraway (ID) (distance)||Attract or repel the target in relation to the Dragonborn by the specified amount.|
|recycleactor||Cycle between different actors within the same actor ID randomly.|
|removeallitems||Removes all items in the targets inventory. Use the (player) variable to transfer all items to own inventory.|
|resetai||Resets the AI of the target (see also: tai).|
|resetinventory||Restores the target’s inventory to its original state.|
|RestoreActorValue (attribute) (amount)||Reverses the effect(s) of DamageActorValue.|
|resurrect (#)||Return a dead NPC to life. Replace (#) with 1 to resurrect with all current items intact. Leave off (#) to have the corpse removed & a new copy spawned.|
|setactoralpha (#)||Changes the transparency of the target. Ranges from 0-100, with 0 being completely invisible and 100 being completely visible.|
|SetAngle (axis) (#)||Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up).|
|setav (AV) (#)||Like forceav, but some values do not stay set through saves.|
|setessential (BaseID) (#)||Make NPC mortal (0) / immortal (1).|
|setfavorstate (#)||0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command.|
|setgs (attribute) (amount)||Set Game Setting.|
|setlevel (1), (2), (3), (4)||Sets the level of an NPC compared to the Dragonborn. SetLevel 1000,0,1,81 will make target level with the Dragonborn from 1 to 81.
1: (% of PC’s level * 10) The NPC’s level in comparison to the Dragonborn, based on % of their level. (1000 = 100.0%)
2: (1 level +/-) How many levels this NPC will be above or below the level in 1.
3: (starting level) The lowest level this NPC can be.
4: (level cap) The highest level this NPC can be.
|setlocationcleared (ID) (#)||Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used.|
|setnpcweight (#)||Sets the weight of the target or the Dragonborn. Ranges from 0-100, with 0 being the lightest and 100 being the heaviest.|
|setownership (BaseID)||Allows one to make items owned by different people. They will not become the Dragonborn’s unless an ID is not entered. When used on chests, applies to everything inside.|
|SetPos (axis) (#)||Sets the position value of given axis (x,y,z) of the target.|
|setrelationshiprank (RefID) (#)||Used to set an NPCs disposition towards the Dragonborn. (#) = 1-4 Note: If this does not help when attempting to add Follower dialogue, use setrelationshiprank (RefID) (#) then player.setrelationshiprank (RefID) (#).|
|setscale (#)||Sets the scale of an object. “1” is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.|
|setunconscious (#)||Sets the target as unconscious. Range of 0-1, with 0 being conscious and 1 being unconscious.|
|sexchange||Change gender of target NPC, or PC. Note: Only BODY changes, not the head.|
|shp (#)||Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings.|
|sifh (#)||Set Ignore Friendly Hit. Range of 0-1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them.|
|str (#)||Set Target Refraction. Range of 0-1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to its default state.|
|unequipitem (ItemID) (#) (left/right)||Forces the target to unequip
|unlock||Unlock the desired chest or door. Note: This may not work in some cases.|
Quest Skyrim Console Commands:
|caqs||Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
|completequest (QuestID)||Complete a quest. May cause buggy behavior, SetStage is generally cleaner.|
|getstage (QuestID)||Used to get the current quest stage for quest (use ShowQuestTargets for IDs).|
|movetoqt (QuestID)||Move to quest target|
|resetquest (QuestID)||Completely resets the given quest.|
|saq||Starts every quest. (May cause crash)|
|SetObjectiveCompleted (QuestID) (stage) (1 to set, 0 to unset)||Used to set the quest stage as being completed or uncompleted.|
|setstage (quest id) (stage value)||Used to set the quest stage (Useful for bugged quests).|
|showquesttargets||Shows all current quest IDs.|
|player.sqs (quest id)||Used to display all the stages of a quest|
Player Skyrim Console Commands:
Most of the ‘Console Commands items’ can be used on any NPC by clicking left to them when the console window is open, and then typing the code without the prefix.
The addperk command does not seem to work on NPCs, as they are to be dependent upon the perks assigned to them.
|player.additem (ItemID) (#)||Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
|player.addperk (PerkID)||Adds the perk.|
|Addshout (ShoutID)||Add shout to one’s skill list. Shouts are also part of spells, so in order for this command to work the spells will need to already be unlocked.
NOTE: Shouts can be unlocked using: player.unlockword (shoutID)
|player.addspell (variable)||Adds a spell, disease, or power. This can also be used for acquiring an unused spell. ex: Conjure Dragon Priest, does not work for vampiric spells.|
|player.advlevel||Force a Level Up (Does not add ability to pick a new perk).|
|AdvSkill (AV) (#)||Gives one the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. “AdvSkill speechcraft 3000” gives about as much Speech experience as “AdvSkill enchanting 1” gives Enchanting experience.|
|animcam||Allows for the camera to view the Dragonborn from any direction without changing which way they are facing.|
|player.drop (ItemID) (#)||This will drop the item.|
|enableplayercontrols||This command is used to enable controls during cinematics when they are disabled. Occasionally the game will glitch, instead of reloading put in this command and carry on.|
|player.forceav (AV) (#)||Should be avoided for use, as it overrides game’s automatic calculations such as item bonuses, spell bonuses, etc.|
|player.forceav dragonsouls #||Sets the number of Dragon Souls the Dragonborn has. Replace # with the desired number.|
|fov (#)||Adjust field of view. The default is 75, and the maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be distorted. Lower numbers show a “zoomed” view. 60-90 is a useful range.|
|IncPCS (AVskill)||Increase the Dragonborn’s skill points by one point. For example, the command IncPCS marksman will raise the Archery skill by 1.|
|player.modav (AV) (+/-#)||Modifies the Actor Value by (#).|
|player.paycrimegold (X) (Y) (FactionID)||On occasion, this may not pay off the entire bounty
X = 1 Remove stolen items. 0 Do not remove stolen items.
Y = 1 Go to jail. 0 Do not go to jail.
|player.placeatme (Item/NPCID) (#)||Places an item or actor next to the Dragonborn.|
|playerEnchantObject (ItemID) (mgef) (mgef)||Adds object to inventory with any two magic effects (not limited to enchants). Codes|
|psb||Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command will unlock every spell, even those used to test Skyrim. However, this may cause bugs.|
|player.removeitem (ItemID) (#)||Remove an item from the inventory.|
|player.removeperk (PerkID)||Removes a perk.; does not return the point used to gain the perk.|
|player.removespell (variable)||Removes a spell, disease, or power.|
|player.resethealth||Refills the Dragonborn’s health instantly.|
|s1st||While in third person, the Dragonborn’s arms—which would normally only appear in first person—appear behind them, allowing for the Dragonborn to experience first person and third person simultaneously.|
|player.setav (AV) (#)||Sets the Actor Value to (#).|
|player.setcrimegold (#) (FactionID)||Adds (#) to one’s current bounty with (FactionID)|
|player.setlevel (#)||Sets current level to (#>)|
|SetPlayerRace (Raceid)||Doing this will allow the Dragonborn’s race to be changed without using showracemenu. Note: May bug after certain transformations (ex: Werewolf), and revert to original race, or the race that was selected using showracemenu.|
|Player.SetRace (RaceID)||A variant of SetPlayerRace (Raceid), it is possible to become non-human race using this variant i.e. Player.SetRace DragonRace will transform the Dragonborn into a Dragon and capable of using Thu’um under Dragon voice clip, this variant can also be used on NPCs.|
|player.setscale #||Sets height for character. Tsun, for example, ranks 1.23 on the height scale.|
|showracemenu||Bring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on one’s character’s level. It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain the original levels. Will only modify one’s attributes/skills/points/etc. if the race or sex is changed or a preset is selected form the list. Modifying cosmetic details such a skin color/warpaint/hair/face shape/etc. will leave one’s points.|
|player.showinventory||Lists all items in the Dragonborn’s inventory and their codes. PgUp and PgDwn to scroll through.|
|spf (name)||Save Player Face. This saves the the Dragonborn’s current facial settings (from character creation) in the game files.|
|sucsm (#)||Set the speed of the free-flying camera (tfc). The default is 1. Setting it to 2, for example, would double the speed, and to 0.5 would half the speed.|
|player.teachword (WOOP)||Teaches a word of power, words can be found with the “help (word) 4” command and are recognizable by the WOOP tag.|
|player.unlockword (shoutID)||Unlocks a word of power.|
Elder Scrolls V Movement Commands:
|coc (CellID)||Center on Cell. Teleports the Dragonborn to the center of the cell.|
|cow Tamriel (X) (Y)||Center on World. Teleports the Dragonborn to the given coordinates.|
|player.moveto (NPCrefID)||Move to an NPC. Note that if the NPC is dead, the Dragonborn will be moved to the Dead Body Cleanup Cell where the NPC can be resurrected using the console command, but will need to use the coc command to return.|
Elder Scrolls V Extra Commands:
|Addfac (FactionID) (#)||Adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank|
|AddToFaction (FactionID) (#)||Alternate version of AddFac, adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank|
|bat (name of text file)||Executes a .bat file.|
|csb||Clear Screen Blood. Removes any blood effects from the screen.|
|fw||Force Weather. Will automatically change the current weather to the one specified. (May also vanish as with the sw command).|
|GetGlobalValue (Value)||Returns information about the given value in the game’s settings.|
|GetInCellParam (LocationID) (FormID)||Returns whether or not the specified object is in the specified cell. Ranges from 0.00-1.00, with 0.00 being not present and 1.00 being present.|
|GetPCMiscStat (MiscStat)||Returns the specified miscellaneous stat of the Dragonborn.|
|help (“Object name”) (#)||Show all console commands with descriptions. Add descriptors to search for IDs. ex: help “elven armor” 0 will show ids of all items that include “elven armor” in the name. Quotation mark is a must for items with more than one word ex: “elven armor”, (#) sets the limits for the search function, 0 = no limits; 4 = Exact.|
|killall||Kills all non-essential NPCs in the vicinity. Has the same result as killallactors.|
|load (save name)||Loads the specified save. Requires quotation marks around the name if includes spaces.|
|ModPCMiscStat (MiscStat) (#)||Modifies the specified miscellaneous stat of the player.|
|pcb||Purge Cell Buffer. Purges interior cells the Dragonborn has recently exited, potentially allowing for a higher framerate at the cost of longer loading screens.|
|PlayerCreatePotion (ID) (ID) (ID)||Allows for potions to be created through the console. (ID) refers to the potion effect rather than the ingredient’s ID. The second and third (ID) codes are optional.|
|Prid (RefID)||Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that cannot be reached/seleceted on screen or fixing quest glitches about NPCs not appearing.|
|qqq||Quits the game without going through the menus. (May cause crash.)|
|refini||Refreshes .ini settings (does not reset them).|
|RemoveFac (FactionID)||Removes the selected NPC from a faction. Usually used for unaligning hostile NPC from hostile factions. This may cause undesired and buggy AI behavior.|
|resetinterior (LocationID)||Resets the given cell, reverting it to its original settings.|
|save (save name)||Saves the game over an existing save with the specified name. Requires quotation marks around the name if includes spaces.|
|saveini||Saves all current game settings to the game’s .ini files.|
|set playeranimalcount to (#)||0 Clears non-humanoid followers and allows one to recruit again.|
|set playerfollowercount to (#)||0 Clears followers and allows one to recruit again.|
|set timescale to (#)||Set the rate at which time passes (20 is the default, 1 is realtime)|
|set (variable) to (#)||Sets the specified variable.|
|sgtm (#)||Set Gametime Multiplier. This changes the game speed (e.g. movement, dialogue, etc.), with a higher number leading to a faster speed and a lower number leading to a lower speed.|
|showglobalvars||Shows all game variables.|
|showmessage (ID)||Shows a message in the center of the screen with the given ID.|
|sqo||Show Quest Objectives. Gives a list of all objectives for ongoing quests.|
|sqt||Show Quest Targets. Gives a list of all targets for ongoing quests.|
|stp (#) (#) (#) (#)||Set Tint Parameters. Ranges from 0-1, with stp 0 0 0 0 creating the most vibrant display and stp 1 1 1 1 creating the most black and white display.|
|sw 9WeatherID)||Set Weather. Changes the current weather to the one entered. It may vanish quickly depending on the area the Dragonborn is in, due to the area’s climate being forced.|
It is safe to say that this 5th edition of the franchise has been a phenomenon, with all the new features, the beautiful open world gameplay, and mind-blowing graphics, captivating its audience since its release in 2011.
But with 2017 being the 6th year running for the game, gamers eagerly wait for the newest edition of the game to blow their minds. Sadly, the gaming fraternity has to wait for some time as Bethesda has confirmed that the Elder Scrolls 6 has not yet reached pre-production phase.
So, it’s safe to say that it will be a few years at least before we are blessed with the 6th edition, till then let’s sit back and enjoy this epic 5th edition provided by Bethesda.